Saturday, 16 January 2010

Space Hulk Computer Game

Space Hulk Computer Game

http://www.teardown.se/index.html

 

While checking my email, I saw a link to this, an awesome game! While it does not equal the rush you get out of space hulk (how many stealers can you kill/missions/3x broodlords vs 3 assault cannons), it seems to work well, and will be great to play when I don’t have Space Hulk with me.

 

However, stand by for a painting post about the Terminators from Space Hulk, though I am considering Simple Greening them, since my painting does not do them justice.....

----------------------------------------

This email and any attachments might contain information that is confidential or protected by legal privilege.
We advise that you carry out your own virus checks before opening any attachment.
Eton College, Windsor, Berkshire SL4 6DJ

Sunday, 10 January 2010

Development of a List (Part 2)

So my list so far:
Shas'el, Airbursting Fragmentation Projector, Cyclonic Ion Blaster, Hardwired Multitracker, 2x Gun Drones=110
--he is designed to really hurt at 18", and then jump away. He has 7 attacks, and a large blast template, so will really hurt any gaunts, or gargoyles

3 Shas'ui, with Missile Pods, Twin Linked Flamers= 129
3 Shas'ui, with Missile Pods, Twin Linked Flamers= 129
3 Shas'ui, with Missile Pods, Twin Linked Flamers=129
--These stay at range, hitting large creatures, with their S7. The Twin Linked flamers will really hurt as well. I am considering upgrading them to Plasma Rifles, but then they would be out of flamer range....they need to be 12" to double tap, but then they can be assaulted....tough decision. In addition, with Plasma rifles, its worth the extra points to be twin linked. Also, not amazing fluff wise, as there is no story with them.

6 Fire Warriors=60
6 Fire Warriors=60
6 Fire Warriors=60
--Lots of scoring units for the objective, and to put fire on many units....S5 is great vs Tyranids.

10 Kroot, 12 Hounds=142
10 Kroot, 11 Hounds=136
--These will be really nasty in forests, as they will have 3+ cover! Also, the 12 hounds are at I5, and 3 attacks each. The whole unit will have 66 attacks on the charge, nothing to scoff at!

3x Broadsides, with Multi Trackers and Twin Linked Plasma Rifles=255
--Expensive, but they can hurt some big bugs!

Sky Ray with Disruption Pods, Target array, and a pair of Burst Cannons=145
Sky Ray with Disruption Pods, Target array, and a pair of Burst Cannons=145
--the Heavy Hitters, with 4 marker lights hitting at BS4, and 12 Missiles, as well as a nice 12 S5 shots a turn. Fluff wise I might go for a Smart Missile System, thoughts? I can just imagine tiny missiles zooming towards gargoyles and punching tiny wholes in their wings....its beautiful!

=1500


I would castle up, and hope to kill everything with the broadsides, and crisis. The kroot would move to the objective, as they ignore difficult terrain. I would use up the seaker missiles quickly, and use the skyray's to tank shock the smaller nids off the objective....

Next Time: Refinement of the list.

Saturday, 9 January 2010

Development of a List (Part 1)

January Army List Challenge

So I decided to walk all my avid readers (or lack there of) to the process I use to create an army list. I saw this post, and immediately started thinking.

The first step is 'what Army?' I have the codexs to old IG, old Chaos, Old Space Marines, Space Marines, Tau and Deamonhunters....Which isn't a lot, but a good sampling. Here I decided to go with Tau, because this was not a deamonhunter scenaria, and I didn't think white scars, or mech marines were appropriate (the two flavors I play). Thus I was left with Tau.

Secondly, I ask myself 'What is the fluff and what is it asking?' Simply put this means, make some fluff (if it doesn't exist), and make a them for the army based on the fluff. I saw flying nids, and thought: Sky Ray....

Next I start surfing through the codex, looking at options that also fit the fluff, or the unit(s) that I am theming the army on. This is a jungle world, so Kroot are appropriate. This is an objective based mission, so transport would be good, but tactically maybe not....The blurb in the codex mentions pathfinders with the sky rays, and in hindsight they are perfect.

Other wargear that looks promising is Airbursting Fragmentation Projector, as that is basically an AA cannon, which ignores cover, Markerlights would be fantastic, as it can knock off the cover that tyranids are always trying to get. Fletchette Discharger doesn't look bad, but the only things assault a tau vehicle will be monstrous, and thus have a low save, so maybe not. Finally I will need a lot of fire warriors for mass of fire, as well as several Plasma rifles, as I need to take out monstrous creatures. Flamers are always strong, as are burst cannons.

Next Time: First Draft, with points.

However, I have one important question: How does pinning effect 'nids, and is it worth buying (like a gun drone squadron with massed markerlights?

Friday, 8 January 2010

Geek Nation Tours


http://www.geeknationtours.com/index.php

Trully Awesome! I would love to go on one of these....the banter would be incredible! Since I have had a dirth of comments recently: What is the 'coolest' tournament or trip that you have taken or been to? (only geeky stuff applies!)

Everyone, please say!

Wednesday, 6 January 2010

Bat Rep vs SM

I played Raphael from Belgium today, with his dual librarian, 15x sternguard list! I used my standard white scars, with a Heavy Flamer on the ironclad.


His list was:

1 Space Marine Librarian @ 100 pts (...in Power Armour; The Avenger; The Gate of Infinity)

1 ...in Power Armour (Frag Grenades; Krak Grenades; Power Armour; Psychic Hood; Bolt Pistol; Force Weapon)

9 Sternguard Veteran Squad @ 335 pts (Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol x9; Bolter x3; Combi-Meltagun x4; Heavy Flamer x1; Meltagun x1; Drop Pod)

1 Sergeant (Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolter; Lightning Claw)

1 Drop Pod (Storm Bolter)


1 Space Marine Librarian @ 100 pts (...in Power Armour; The Avenger; The Gate of Infinity)

1 ...in Power Armour (Frag Grenades; Krak Grenades; Power Armour; Psychic Hood; Bolt Pistol; Force Weapon)

4 Sternguard Veteran Squad @ 185 pts (Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol x4; Combi-Meltagun x2; Heavy Flamer x1; Meltagun x1; Drop Pod)

1 Sergeant (Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol; Bolter)

1 Drop Pod (Storm Bolter)


9 Tactical Squad @ 225 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Meltagun; Plasma Cannon; Drop Pod)

1 Sergeant (Frag Grenades; Krak Grenades; Bolt Pistol; Combi-Meltagun)

1 Drop Pod (Storm Bolter)


1 Land Speeder Storm @ 50 pts (Cerberus Launcher; Jamming Beacon; Heavy Bolter)

4 Scout Squad @ 110 pts (Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol x4; Combat Blade x4)

1 Sergeant (Frag Grenades; Krak Grenades; Scout Armour; Melta Bombs; Teleport Homer; Bolt Pistol; Power Weapon)


9 Tactical Squad @ 190 pts (Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Flamer; Plasma Cannon)

1 Sergeant (Frag Grenades; Krak Grenades; Bolt Pistol; Power Weapon)


1 Land Speeder Squadron @ 90 pts (Heavy Flamer x1; Typhoon Missile Launcher x1)


1 Vindicator @ 115 pts (Searchlight; Smoke Launchers; Demolisher Cannon; Storm Bolter)

Deployment started out with him drop podding a line of marines along his board edge, and two speeders and a squad of sternguard on the far right. I in return put my trust in the drop podding multi-melta in the tac squad, and deployed my bikes on the right, hoping to roll up his flank using the termies and dread to provide cover. However, I forgot we were playing dawn of war, and thus was unable to shoot the vindicare.

In his turn, he dropped the large squad of sternguard in the forest next to me, and shot my bikes. However I only lost three guys, but most of my tac squad. When they had to take leadership checks however, the tac squad ran, and got stuck between the command squad and the sternguard.

In the bottom of T2, I shoot his sternguard with my flamer bike squad, and kill 5!, I then shoot hisother squad with my other two units, killing a few, and they choose to fail their ld. I charge with my command squad whipping out the rest of the sternguard, but am down to the apoth and the captain. He passes his morale check.

T3, he uses gate of infinity to take librarian out of CC, and leave my boys stuck in the woods. He continues to push his guys towards me, leaving me cornered in the far right side. He made a very good decisiop with his librarian, and I lost to many guys due to not knowing the rules for assaulting after shooting (only the squad you shot at, even if they are wiped out!). In other shooting, he attacked my turquoise bike squad, killing the standard biker, a melta and taking a wound off the attack bike.

On my turn, my apothecary died due to a low hanging tree, and my captain and flamer squad ran up the middle. The dread came in, and landed next to the vindicare, but failed to hit it, and the termies spread out to cause pain! The remainder of the turquoise bikes shot the vindicare as well, but a tree stopped the potentially deadly melta beam....You would not guess how strong these trees are! Finally I blew up his drop pod, just to annoy him, as it had killed two marines with its storm bolter already! Currently I had 3 kill points to his 1 (1x Drop Pods, 2x Sternguard vs a command squad). But the next turn would decide all!

The turn started well, with my dreadnought surviving, and one member of the turquoise squad surviving as well. So far KP denial was successful! One librarian had a perils of the warp, and the other hit my terminators with avenger. I lost two terminators against the sternguard. However the stunning moment was the scouts shooting the dread with their bolt pistols and immobilizing it....Not good! However he then assaulted my dread with his scouts and Combat squad. I proceeded to mulch two marines, and force them to flee.

In my turn I flamered his scouts with my dread, and ran the last remaining turquoise biker away to conserve the kill point. The black squad ran in, to get some shooting, and the bikes shot the sternguard, killing two. In the assault phase, I attacked a combat squad with my termis, killing three, and the sternguard and 2 librarians with the captain and bikes. However, I only managed to kill one librarian, leaving a stalemate.

In his turn he was desperate for kill points, as I was up 6-1. He quickly killed my last biker and tac squad, and shot and killed all the remaining black bikers...Things were starting to look even! Then the terminators massacred the last tac marines, and marched to the next tac squad. In the CC with the librarians, captain, bikes and sternguard, the captain killed the librarian, and no other damage was done. However, the Sternguard failed their LD test and were run down. At the end of T5, before my turn, it was 9KP to 4, and Raphael had to leave.

Overall it was a fantastic game, and if I had finished my turn, I could have gained another two or three kill points. The deciding factor was that I was able to concentrate my forces, to wipe out a squad a turn, and to take advantage of easy kill points. In addition, I did not give many up, having only 10 Kill points total, while he had a massive 16, of which I grabbed a lot of. I need to keep working on my tactics, as I made several crucial mistakes, and did not fully read the rules on assault after shooting. He had a nice list that I will remember, and I had a great time!

Monday, 28 December 2009

Terminators WIP















To prove that I am still alive, here are some (grainy) pictures of my almost completed terminators. I decided to give them red hands, and red heraldry, and of course red eyes....The power fists are a much lighter (lightening) blue, that I will keep working on later, so for now all that is left is to finish off the sergeant, paint purity seals, highlight the fists, and do the small clean up details. And of course base them, but I have yet to decide on a scheme for that, so they will stay unbased for now.
















Any comments (please)?

Tuesday, 22 December 2009

Sun and Moon Pheonix Battle Report

I forgot to take pictures, but I played a battle on Vassal against 'Mav', who was a great opponent. His list was very fluff based, so I felt a bit bad about using my white scars list, but I needed the practice. His list was weak, as it had little cohesion, but he played it well.

SUN AND MOON PHOENIX REVISED
200- Baharroth
195- Maguan Ra

232- Swooping Hawks X 10
-Exarch: HAwk's Talon
197- Dark REapers X 5
-Exarch: Crack Shot
135- Storm Guardians X 10: X 2 Flamers
-Warlock: Singing Spear, EMbolden
115- Wave Serpent: TL Scatter Lasers

240- Pathfinders X 10
80- Fire Dragons X 5
115- Wave Serpent: TL Scatter Lasers

I ran my white scars, with a melta on the dread, and flamers on the smaller bike squad. We played Dawn of War, and Sieze Ground with three objectives.

Setup wise, I deployed nothing, reserving the termies and drop pods. The tac squad came in T1. However, when moving my bikes in, I lost 4 of them due to dangerous terrain tests....I will never go through buildings again!

In Mav's second turn, he shot and killed the rest of my command squad, leaving the captain. In the Bottom of T2, my terminators arrive, I surround his serpents with my bikes, and place my ironclad to the right of the building, in between a serpent and the pathfinders. Shooting, I first destroyed the Fire Dragon's Serpent, and killed two. Then the Ironclad sent a melta into the rear of the other serpent, blowing it up and killing 8 storm guardians....Things were looking good.

In his turn, he shot and assaulted my termies with maugan rah, killing two. I quickly finished the game, whiping out the path finders (they lost the combat by -6), Fire Dragons and Storm Guardians. At the bottom of T3, Mav conceded, as he only had the dark reapers, baharroth, and the swooping hawks left.


It was a great game, with lots of good banter, with the audience and Mav. I learnt a lot about my list, and need to keep practicing. I made tons of mistakes that I need to work on however!